click find him in a cage where he simply acts smarter than the average animal, doing things like lighting and smoking a cigarette." /> source not miss much." />
If there is one thing you should know about Jojo's Bizarre Adventure before you delve into it, it should be this one thing:. While the the story varies wildly based on the arc, it has a basic synopsis. It covers the multi-generational and eventually multiversial heroism of the Joestar family, who are constantly getting involved in all sorts of weird shit that results in epic, crazy, surprisingly clever fights and super-manly scenes.
The title comes from the protagonists' common nickname, "JoJo", since most of them bear first and last names that start or sometimes end with "Jo". Although technically you can just pick up any saga at random, it's slightly easier to follow along if you read from the beginning. Created in by manga artist Hirohiko Araki, Jojo has had an influence on not only Japanese anime and manga but internet culture as a whole. List a common anime trope, chances are that Jojo is either the originator or made that theme very famous. Cheering sidekicks, multiple-chapter battles, attacks that defy every conventional belief you can dream of, flamboyant poses, you name it.
Naturally, the ever-increasing popularity of the series has led to more visibility for its media AND its fandom, for better and worse. Outside of the obligatory 'actual' references in other shit, this includes such phenomena as people using nearly every opportunity possible to make Jojo references, people complaining about the fandom making references, people complaining about people complaining about the fandom making references , "is this a Jojo reference?
One of the 4chan banners created in the earlier days is based on the manga. Its most well-known incarnation is probably Stardust Crusaders, mostly for how iconic Jotaro and Dio were as well as the popularity from the OVA and fighting game.
Like the two aforementioned manga, JoJo is considered the to be an extremely manly series, with a predominantly male cast and the protagonists usually kicking ass to get to their objective without much thinking edit: this is false, Jojo protagonists win fights by creating strategies that could blow up a Zoanthropes' brain from how ridiculously convoluted the strategy is but the sheer ridiculousness of the strategies is apart of the reason why Jojo is so silly. The tone of any arc can change in an instant, becoming dumb and happy to dire and grimdark within a couple chapters.
Or we just love it that way, since that's mostly what made JoJo popular in the first place. Plus Araki puts scads of references to classic rock and metal into Jojo, so that helps too. Also, the art is honestly very good, especially in the latest tomes. This actually isn't that far off the mark, since there is in fact official albeit old art of shirtless Custodes. Still, the Pillarstodes are quite flamboyant and hedonistic, but nonetheless they're also kickass. Jojo's Bizarre Adventure's Story unfolds over generations having completely different characters, settings, themes, and even art styles so technically the series should be called "JoJos' Bizare Adventures".
The timeline progresses linearly so every Part happens in the order they were published but, for the most part, each story is isolated so it's possible to start anywhere and not miss much. Additionally, each Part takes a different approach to story-telling along with differing with art styles which could almost make any Part after Phantom Blood and Battle Tendency seem like a completely different series. In fact, it's very common for details of characters' designs changing during their first appearance or the art style changing completely within a few chapters.
Here's where the Story of Jojo begins - with a Victorian Aristocrat in the s named George Joestar, who becomes the only survivor of a horrible carriage crash. Mistaking the depraved scavenger Dario Brando for a Good Samaritan, he offers the Cockney lowlife a favor, which he eventually uses to get George to adopt his son, the ruthlessly ambitious, amoral and driven Dio Brando, when he dies.
This leads to much suffering for George's son, the goodhearted if rather dimwitted Jonathan Joestar, as Dio resents him for his privilege and starts to bully him horribly. As it turns out, Dio is poisoning George to steal the Joestar Fortune for himself.
Jonathan confronts him and proves his guilt with the assistance of a trustworthy criminal named Robert E. This leads Dio to renounce his humanity and use the power of the Stone Mask to become a vampire, but Jojo manages to trap him in the burning wreckage of the Joestar Mansion during their fight.
Unfortunately, Dio barely survives and escapes to repair his body while causing all kinds of chaos. With the aid of mysterious Italian martial artist William Antonio Zeppelli, Jonathan masters a mystical martial art utilizing Hamon, an energy that is anathema to the undead. Jonathan eventually defeats Dio, and all is well as Jonathan marries the love of his life before disaster strikes. While Jonathan and his wife depart by boat for his honeymoon, Dio returns once again and mortally wounds Jonathan, who is able to set the ship ablaze before dying from the attack.
Jonathan's pregnant wife escapes in Dio's coffin with a baby she found just before hiding away, continuing the Joestar Bloodline.
Being the first Part of these Bizarre Adventures, Phantom Blood sets the tone for the rest of the series with its over-the-top violence and strange villains. Phantom Blood is a sign of its time with the story being equivocal to your typical shounen manga, but it obviously has some unique factors.
The anime adaptation cuts a noteworthy amount of content to the point that it may be beneficial to both read and watch Phantom Blood. In the late s, Joseph Joestar, grandson of Jonathan Joestar, is the second Joestar to get into strife when an elderly Speedwagon is seemingly killed by an old ally-turned vampire, Straights.
Straights inadvertently allows Nazis to claim Speedwagon's recent discovery which preludes the awakening of the Pillar Men. These ungodly ancient and fabulous near-demigods created the vampirizing Stone Masks as part of a process to find a way around their own weakness to sunlight. Determined to defeat the Pillar Men, Joseph partners with the late William Zeppeli's grandson, Caesar Zeppeli, to defeat them just after they awaken.
With the help of Lisa Lisa, a Master of the Ripple, and Stroheim, an extremely hammy Nazi Cyborg, Joseph is able to defeat the Pillar Men's leader by launching him into outer space using a volcano. Joseph's trickery, the inventiveness of the fights, and outright bizarre nature of this Part make it the favorite of many with the anime only multiplying its popularity with added flair like Bloody Stream.
Battle Tendency cements the fact that in JoJo smarts are just as important as raw power, as even when up against seemingly unbeatable opponents, planning and quick thinking prove critical to victory.
In the s, half-Japanese high-school delinquent Jotaro Kujo takes up the role of hero when his grandfather, Joseph Joestar, reveals that Dio Brando has returned after assimilating the body of Jonathan Joestar, and is now in possession of strange new powers. Jotaro had locked himself in jail due to his "evil spirit" possessing him, but Joseph reveals that this spirit is Jotaro's Stand, a manifestation of his life energy brought on by Dio's revival.
After crossing into Egypt, the Crusaders recruit a Stand-wielding dog named Iggy before their final trek to DIO's mansion as Holly's condition worsens. In the end, despite DIO possessing the power to stop time, Jotaro defeats him and saves his mother and the rest of world from DIO's ambitions, but at the cost of dear friends. This is by far the most well known and iconic part of Jojo, with the introduction of Stands being very well received as they allowed the series to breakaway and become truly unique among its peers.
Whereas most fighting series suffer from power creep issues, Stands presented a totally novel solution by having each ability have their own strengths and weaknesses, and with battles being won by the creativity of the person wielding it. The arc also cemented the multi-generational aspect of the series by bringing back former protagonists and antagonists, tying them directly into the plot.
For the longest time, it was the only Part both prominently featured in the United States AND given its own animated adaptation prior to the anime. Before the release of the anime, it would have been typical to see Part 3 represent the JoJo series in crossovers. There's also an American bootleg called Diesel that never survived beyond issue one, and features what is basically an "Americanized" version of the N'Doul fight with Geb being made of blood instead of water. It's the year in the Japanese suburb of fictional town, Morioh, and the now year-old Jotaro meets a high-schooler named Koichi Hirose while looking for someone named Josuke Higashikata.
Jotaro reveals to Josuke three facts: First, he is Jotaro's uncle, despite the age difference; second, his father is a year-old Englishman i. Joseph Joestar ; finally, there is a looming threat in Morioh later revealed to be a murderer. After dealing with the killer, it is revealed that there is someone in Morioh awakening Stands in people by using a Golden Arrow used to further connect this with Part 3 for an unknown purpose, so Josuke and Jotaro resolve to find him.
When the culprit, Keicho Nijimura, reveals his intentions, he is killed by Red Hot Chili Pepper, one of the aforementioned Stands who then steals the Arrow. Akira Otoishi, RHCP's User, learns that Joseph is coming to help find him, so he plots to murder Joseph as he arrives in order to get away clean, but this plan backfires and he is arrested thanks to Keicho's younger brother, Okuyasu Nijimura.
Eventually Koichi and the surly, eccentric mangaka Rohan Kishibe find out there is a serial killer in Morioh from the ghost of his first victim, who requests that they find him. Soon enough, the killer, Yoshikage Kira, is forced to reveal his identity and disguises himself in order to hide from the heroes while trying to keep his desire to kill in check. Fortunately, Kira's cover is blown thanks to the son of the man whose identity he stole, Hayato Kawajiri, and he is killed in a final altercation.
This Part marks the full change of Stand names going from Gods and Tarot Cards to songs, albums, and bands leading to plenty of renaming in subs and dubs to avoid copyright issues along with their powers being more specialised rather than Part 3 Stands' mostly vague and superabundant abilities. Here we learn what causes Stands to awaken along with a more detailed list of rules for Stands. It is important to note that Part 4 is when Araki's art style completely shifts from the almost blocky, muscled style of Part 3 to a softer, slimmer and more detailed and flamboyant style.
This part is also important theme-wise, as the major focus of it is how normal people can live with stands and blend in with society, something which would be integral with future arcs, though trouble stills comes their way because somehow Stand users tend to be drawn to each other.
It is also a lot more laid-back with almost half of the chapters being about the characters', mostly Josuke's and Okuyasu's, daily misadventures, drawing similarities at times to the slice-of-life genre.
It's Italy in , Giorno Giovanna the son of Dio using Jonathan's body, though Giorno never knows this is a kid with aspirations of becoming a "Gang Star" with the help of his stand, "Gold Experience".
After accidentally killing a gangster, Giorno finds himself immersed in the world of the mafia and eventually becomes a member of "Passione" after sparing Bruno Bucciarati. In Passione, he works with Bruno's Gang to move higher in the mafia's ranks and fight off rival gang members that are doing the same. When they are tasked with retrieving the Passione Boss' daughter, Trish Una, so he can kill her, the gang defects and resolve to find the Boss' identity and eliminate him. After fighting off Passione's Assassins, the gang learns of a way to defeat the Boss' Stand, King Crimson which nobody knows on how it works , from an informant who plans to give them a Stand Arrow.
The Boss, now revealed to be named "Diavolo", switches focus to taking the Arrow for himself so he can finally be rid of the gang and take over the world. In a long and intense encounter, Giorno manages to use the Arrow on Gold Experience to turn it into Gold Experience Requiem, which has the insanely overpowered ability of negating any hostile action towards Giorno.
Giorno locks Diavolo in an eternal cycle of deaths, and with Diavolo gone, Giorno is able to take his place as the Boss of Passione with his friends as his top officers. For a long time, Part 5 was considered by many to be one of the weaker entries in the series, mostly due to inconsistencies in Gold Experience's power and an apparently uninteresting character in Giorno due to very flat scanlations removing much of his personality while making several Stands nearly incomprehensible such as Gold Experience and King Crimson.
However, newer and better translations are quickly turning opinions to the better. The new anime adaptation also gives it the depth it deserves. Despite whatever flaws there may be, Vento Aureo is still worth reading due to the interesting Stands and villains along with Araki's now more detailed art style. It's especially worth noting the increased attention to villains in this Part, as we get to see actual interaction between them and even character development in some cases.
Vento Aureo is also the first Part besides Part 3 to get its own videogame which is also made by Capcom, and while it doesn't allow one to play all of the notable fights in the story, the rest is detailed in optional cutscenes that can be unlocked.
Lastly, this Part is to Italy as Part 3 is to America as this Part is more prominently featured in Italy and is the only Part to have multiple novel side-stories besides Part 3 with at least one being canon.
Jolyne Cujoh was arrested for a crime she didn't commit though she did have legitimate priors in and is then sent to Green Dolphin Street, a maximum-security prison in Florida. Though her dad Jotaro couldn't bail her out, he did give a small locket containing a fragment of a Stand Arrow , allowing her to develop her Stand, Stone Free , in order for her to survive and get to the bottom of the conspiracy surrounding it. Pucci uses his Stand, White Snake which has the ability to physically take a person's stand and memories , to steal Star Platinum and put Jotaro in a comatose state.
Jolyne and her gang eventually escape prison in pursuit of Pucci who had gathered DIO's Sons excluding Giorno, but they fail to stop the gang from retrieving Jotaro's Disc. Using a bone that DIO had given him, Pucci transforms White Snake into C-Moon , which is capable of finding the optimal point for another transformation to occur.
Knowing they can't kill Pucci, Jolyne sacrifices herself to send Emporio out to sea where the horizon is accelerating into a void. Waking up back in Green Dolphin Street where Emporio learns from Pucci that they are in a new universe devoid of those killed by Pucci, and the survivors have been implanted with knowledge of their future which is what Pucci calls "happiness".
With Pucci's death, the universe experiences another change, where Emporio finds people resembling Hermes, Anasui, and Jolyne. This Jolyne Irene , invites Emporio and this Hermes to ride with her and Anakiss Anasui to go meet with Irene's father for approval of her and Anakiss' marriage. Emporio begins weeping as they drive off before picking up a hitchhiker resembling Weather Report, Stone Ocean comes to an end in this new universe. A unique factor in Stone Ocean compared to previous Parts is that Stand Users tend to fight alongside their Stands rather than relying completely on their abilities.
Overall, Part 6 is the last Part to involve any influence from Dio Brando as well as the end of the original JoJoverse with future Parts taking place in a different universe. Stone Ocean can be considered the most bizarre Part due to the more crude and outlandish nature of some characters combined with some of the stranger Stands and events. Despite what flaws it may have, Part 6 is just as worthy of a read as any other saga of JoJo. The timeline resets to the 's, in a universe mostly unrelated to the original Jojo timeline, save for similar characters.
Johnny was lauded as a genius jockey, but after an accident, he ended up crippled.